
Squad Admin Spawn Commands
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Vehicles spawn at your position and may float — adjust as needed.
The heaviest armored vehicles in Squad. These are the big guns -- one or two per team, usually requiring a crewman kit to operate.


M1A1 Abrams

Leopard 2A6M

FV4034 Challenger 2

T-72B3

T-62

T-72S
ZTZ-99A
Infantry Fighting Vehicles and Armored Personnel Carriers. These carry troops AND have serious firepower -- autocannons, ATGMs, or both.

M2A3 Bradley

FV510 Warrior

FV520 CTAS40

BMP-1

BMP-2

ZBD-04A

BMD-4M

Sprut-SDM1
AAVP7A1
Fast armored vehicles on wheels instead of tracks. Good for scouting, flanking, and getting around the map quickly while still having some protection.

M1126 Stryker

LAV-25A2

LAV 6.0

ASLAV

BTR-80

BTR-82A

FV107 Scimitar

BRDM-2
ZBL-08
Jeeps, MRAPs, and other light transport with mounted weapons. Great for getting squads into position fast, but don't expect them to survive a tank shell.

M-ATV
HMMWV M1151

TAPV

LPPV Foxhound
PMV Bushmaster

Tigr-M

Safir Jeep

CSK-131

LUV-A1 Gator

Minsk Motorbike
Transport and logistics trucks. Logi trucks carry build supplies and ammo to FOBs -- they're the backbone of your team's spawning and resupply.

M939 Truck
MAN HX60

MSVS Truck
Ural 4320
Kamaz 5350
Ural 375D

CTM-131
Pickup trucks with heavy weapons bolted on, plus rocket artillery. Insurgent and militia factions rely on these instead of proper military vehicles.

Technical (Old)

Technical (Old)

Technical (New)

Technical (New)

BM-21 Grad MLRS
Transport helicopters for moving troops and supplies across the map fast. Some have door gunners for suppression.

UH-60M Blackhawk
UH-1Y Venom
UH-1H Huey

MI-8
MI-17

SA330 Puma

MRH-90

CH-146 Griffon

Z-8G
Rigid-hull inflatable boats (RHIBs) for crossing rivers and coastal maps. Various mounted weapon options.

RHIB Boat
Stationary weapons like TOW missiles, mortars, and anti-air guns. These are built at FOBs and pack serious firepower from a fixed position.
BGM-71 TOW
SPG-9 Recoilless
ZU-23 Anti-Air
DShK HMG
M252 Mortar
2B14 Mortar
Hell Cannon
HJ-8 ATGM
Forward Operating Bases, spawn bunkers, ammo crates, and repair stations. These are the structures your team builds to hold territory and keep fighting.
FOB Radio
HAB Spawn Bunker
Ammo Crate
Repair Station
Tank Trap
Commands for dealing with individual players. Kick removes them from the server, ban prevents them from coming back, and warn sends them a private message on their screen.
AdminKick
AdminKickById
AdminBan
AdminBanById
AdminWarn
AdminWarnById
Control the current match. Change which map/layer is playing, restart the round, pause the game, or broadcast a message to everyone on the server.
AdminChangeLayer
AdminSetNextLayer
AdminRestartMatch
AdminEndMatch
AdminPauseMatch
AdminUnpauseMatch
AdminBroadcast
Move players between teams, break up squads, or remove someone from their squad. Useful for balancing teams or dealing with locked 1-man squads.
AdminForceTeamChange
AdminForceTeamChangeById
AdminDisbandSquad
AdminRemovePlayerFromSquad
AdminDemoteCommander
Change server settings on the fly. Set a password to lock the server, limit player count, or change the game speed (great for testing or events).
AdminSetMaxNumPlayers
AdminSetServerPassword
AdminSlomo
Override normal gameplay rules. Unlock all kits regardless of squad size, allow placing deployables anywhere, or disable vehicle claiming. Only works on unlicensed servers.
AdminAllKitsAvailable
AdminAlwaysValidPlacement
AdminDisableVehicleClaiming
Record gameplay demos for reviewing incidents or creating content. Useful for catching cheaters or documenting rule violations.